![]() ![]() Crane will then contact Ezgi to finish the quest. Dispatch the two volatile nests themselves and kill any remaining infected to clear the tunnel and have it be safe. Be mindful that there will be several Volatiles here, as expected. Dispatch them and use an even further side passage to enter the hive itself. However, the Demolisher is quite slow and can be easily avoided prior to its charge. 1 When a Demolisher spots the player, it will charge them. Its strengths lies in its ability to break down walls and lift and toss vehicles across far distances. The card is located in a room on the roof of the building. The tunnel is located to the northwest of the campsite and is a Volatile Nest.Įnter the tunnel and use a side passage to get past the rubble. Overview The Demolisher is the largest infected type encountered by the player. Infected Playing Card - Ace of Spades - Demolisher show the map. She wants to escape via a tunnel, so go there and make sure it is safe. The task to return Ezgi is quickly rendered moot when Ezgi is found alongside Dara, both of which wish to escape to Harran. Dispatch them and check the trailers for Ezgi. A Demolisher, Toad, Viral and some biters have made the place home. The campsite is, similar to the farm, also overrun. After speaking to him, head to the campsite mentioned in the letter, it is located in the far northeastern part of the map, south of the highway. Thanks for everything.Īfter reading the note, Crane will contact Jasir. We'll leave from the campsite on the shroe and head to Harran. We've already packed and I think we have everything we need. :] Moral choice: what would you do about the 'Radio boys' if you caught them The Following. Thank you for letting us stay here so long. ![]() A letter from Ezgi is located under the body of Ozan, however, which reads as follows: The farm is to the northeast of Jasir's.Īt the farm, it quickly becomes clear that the place has been overrun by the infected, but Ezgi is nowhere to be seen. He suspects she went to a farm not too far away, so head there. He is distressed about Ezgi, who went missing. Go to Jasir at his farm and speak to him. I found Juan's men, who were pinned down by a Demolisher. The Lost Light is the fifteenth Story Quest in Dying Light 2 Stay Human. I needed to resolve this matter quickly, so I went to find the missing unit. ![]() The squad that Rainer had dispatched to search for UV lamps hadn't returned to base. Players will be looking to get inside a building that sits near the second Goon and on the northeast side of the yard.Jasir will contact Crane while in the Countryside. For the quest given if agreed to side with Juan, see Cathedral. This should leave two Goons, both of which can either be killed or avoided. When all the barrels are gone, use a pistol to headshot the lower level foes, then a rifle to take out any Toads situated on the rooftops. Guns aren’t so bad here since the substation is closed off, meaning more undead scum aren’t going to join the fight if there’s a little raucous. Once Crane is safely situated on top of a shipping container, get out a gun and start shooting all the red barrels laying about the area. Just be sure to watch out for the zombies on either side. To the right of the fence is a rock that players can climb on to gain access to the area. Oh well, head to the new waypoint on the map and climb the stairs to reach a barbed wire fence that encompasses the tower. ![]() Not that we’re complaining, but it seems that an access card is kind of silly for someone with our excellent free running abilities. ![]()
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